XI Calcs by Mordi

1

Player Info

TNL: —
2

Level Sync

EXP Gain for this range: —
3

Level Target

Path EXP
—
Progress
—

Results

Party EXP (one cycle)
—
EXP sync target needs from Start→End (using start EXP)
Player After One Cycle
—
Projected level & leftover EXP after one full range
EXP Needed to Target
—
From current Player state to desired level
Cycles Required
—
Ceiling(EXP Needed ÷ Party EXP per cycle)
Hours to Target Level
—
Based on EXP per hour

Sync Range Breakdown

Level TNL Included EXP Running Total
————
Cycle Total—

Level By Cycle

Cycle Level X–Y +Levels EXP to Target
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